#pragma once

#include "../Core/GameSession.h"

class TestAnimation : public GameSession
{
public:
						TestAnimation();
	virtual				~TestAnimation();

	virtual void		OnStart();
	virtual void		OnStop();
	virtual void		OnEvent(Event* evt);

private:
	AnimationState*		animstate;
	SkeletonInstance*	skinst;
	std::vector<Animation*>	animlist;
};